Trk
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Dur
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Title
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Film Action and Themes |
1
|
3:22
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Main Title
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- 0:00: Warner/Village Roadshow
logos (reflective brass motif (a semitone higher than in the first film), metallic whistling motif, subtle, low Matrix
ostinato motif, etc...)
- 0:31: Green rain and MATRIX logo (Matrix ostinato clearer in strings,
joined by rising/falling "Fast forward" brass/string motif)
- 0:47: Long pullback from internal Matrix code, revealing a punch clock at a
power station in the Matrix (chords from reflective brass motif developed
into polyphonic fanfare with sweeping, swirling tremoli)
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Trinity
vs. Car
|
- 1:24: Trinity's motorcycle lands
and destroys the security station (rising brass tremoli, similar to Matrix
"Dodge This")
- 1:40: Trinity takes off her helmet and disables the guards, followed by a
Matrix-code scene-morph (fanfare, rising/falling figures with reflective
brass motif)
- 2:10: Trinity crashes out of a window, pursued by an Agent (tremolo
trumpets into brass accents based on Sentinel motifs, supported by swirling
strings, with a brief interlude (2:48) based on the 2-note falling motif over
reflective brass as the combatants fall past glass windows, then returning to
opening trumpet tremoli)
- 3:08: Trinity is hit by a bullet, and smashes into a car on the
street. Neo wakes up from a dream (accelerating cadential chords and a final swell).
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2
|
1:11
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Enter the Neb
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- 0:00: Link lands the
Nebuchadnezzar in a hidden tunnel alcove (Neb theme (tense adventure)
in strings and brass, leading to developed figures and staccato brass).
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3
|
4:17
|
Smith at the Door
|
- 0:00: Trinity and Neo talk about
uneasy dreams and fears (sustained strings).
- 0:24: Niobe and the other captains meet and discuss how the machines are
rapidly drilling down towards Zion (tremolo strings and pulsed bass support a slow 7-note "Digger motif" in horns and then celli).
- 0:56: Morpheus, Trinity and Neo arrive.
Morpheus asks for a volunteer ship to stay in the Matrix and await word
from the Oracle (rising horn figure, Morpheus scale motif).
Sequence is interrupted 3 times by "Smith approaching"
interludes at 1:41, 2:22 and 3:10 (metallic whistling, Agent snarling
motif). Smith eventually hands his
earpiece to a door guard and departs:
"For Neo...You see, he set me
free..."
- 3:30: Neo arrives and receives the earpiece, and then tells the guards to get to their
ships - "Agents are coming."
3 Agents break open the door. (rising horns into brass fanfare and
tense strings).
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4
|
5:33
|
Furious Angels (Rob Dougan)
|
- 0:00: "Upgrade Fight": Neo fights the 3 Agents
(full version of Furious Angels for orchestra and electronica, also on song
album)
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5
|
3:40
|
Smith vs. Smith
|
- 0:00: After defeating the
Agents, Neo sees a newspaper blowing in an alleyway, and then flies into the
sky. Agents Smith and Smith walk onto the scene (very brief "showdown" percussion texture, reminiscent
of beginning of Neo's prior subway confrontation with Smith, immediately
transitioning to "the One" motifs, followed by Agents
"snarl" texture)
"It's happening exactly as before."
"Well, not EXACTLY..."
|
(Night Flight)/
Free
Flight (original version)
|
- 0:29: As Morpheus and Trinity
leave the meeting, Neo flies high into the sky before landing at the Oracle's
now-abandoned apartment (trills and electronics into regal brass, leading to a variation on the
rising/falling Fast-forward motif, ending in slow trills and a lonely wind
figure - the unreleased film mix of this cue adds elements from Juno Reactor's
"Komit").
- 1:24: The Nebuchadnezzar approaches the entrance gate to Zion. After it passes through and lands, the crew
disembarks (wind tremoli supporting a slow-building low brass military theme ("Zion Defense" theme) supported by string
figures based on the 2-note falling motif, and punctuated by snare/drum
accents, later joined by noble brass figures)
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6
|
4:38
|
The Wonder of Zion
|
- 0:00: Morpheus and Lock have a
confrontation (sustained, uneasy strings)
- 0:34: The Kid asks Neo about the rumors as they walk towards the landing
bay corridors and come to a ledge above the city (relaxed piano/harp
based-arpeggio motif with hopeful figures in brass, strings and chorus)
|
The
Lascivious Lift
|
- 1:15: Alone in the elevator, Neo
and Trinity kiss (Trinity Love theme on horn)
- 1:39: When the doors open Neo is greeted by a crowd of people beseeching
him with wishes (worshipful strings/choral texture)
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Link and
Zee
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- 2:22: Link and Zee argue over
Link's faith in Morpheus (sustained uneasy strings joined by winds and then
Morpheus motif on horns at 2:59)
"Link, Morpheus is crazy."
"No doubt….but I'm starting to believe him too"
- 3:35: Councillor Hamann addresses the gathered Zion people with an opening
prayer, and then presents Morpheus (brief piano arpeggio motif and extended
ethereal choral textures over high strings, brief regal brass)
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7
|
2:49
|
Morpheus on the Mount
|
- 0:00: Morpheus tells the crowd
not to worry about the machines approaching (low percussion and echoing string figures
support a resolute choral/horns figure)
"Let us be heard from red core to black sky...This is Zion, and we are not afraid!"
|
Zion Drum
Source
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- 0:49: Niobe and Morpheus flirt,
Trinity and Neo leave the party for some private time (semi-improvised ethnic/tribal voices
and drums with subtle accelerando)
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8
|
4:36
|
Zion
(Fluke)
|
- 0:00: Zion rave scene/Neo and
Trinity make love (full version of "Zion", electronica, on song release)
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9
|
2:40
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Goodnight Zion
|
- 0:00: Trinity reassures Neo that
he won't lose her (Trinity Love theme). Morpheus wishes Zion "sweet
dreams" (piano arpeggio motif over high strings, leading to a cor anglais/horn
solo with a sprinkling of "fairy dust" glockenspiel, ending in low strings)
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The Bane
Transformation
|
- 0:59: Bane prepares to jack out
of the Matrix with a token from the Oracle. Smith appears (1:17) and
after "infecting" him is sent back into the "real world"
as Bane (tremolo string patterns and low pulses lead to brass accents/tremoli,
string glissandi, Agents snarling, Bane 4-note brass motif (1:45), etc...ending in a brass swell)
"Oh God."
"Smith will suffice."
- 1:55: Neo wakes up, disturbed, and goes for a walk (quiet strings, slow
figures)
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10
|
2:59
|
Bane Voyage
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- 0:00: In a lower engineering
level, Councillor Hamann tells Neo that he believes in him (worshipful,
mystical mood on wind/strings and then with horns, low winds, etc...)
- 0:40: Neo gets the long-awaited sign from the Oracle, and the crew prepare
to return to the Matrix. Zee gives
Link a good luck charm (tense string trills, arpeggios over bass pulses, sad
string theme).
- 1:49: Bane attempts to intercept Neo, but the Kid's entrance ruins his
plan (tense strings with Bane brass motif, metal scrapes, ending in
quiet mystic strings (spoon gift))
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11
|
1:11
|
First, I Must Apologize
|
- 0:00: Neo enters the Matrix and
meets Seraph inside a teahouse (strings and Morpheus scale/motif on horn lead to piano
arpeggio motif and string trills, followed by a shakuhachi accent and
atmospheric textures)
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12
|
1:07
|
Teahouse
(Juno Reactor)
|
- 0:00: Neo and Seraph spar (tribal drums performed by the percussion ensemble Gocoo, with synth, didgeridoo, etc…)
"You do not truly know someone until you fight them."
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13
|
1:16
|
The Industrial Highway
|
- 0:00: Seraph takes Neo into a white "programmer corridor" of infinite doors, eventually leading Neo to the Oracle, seated on a playground bench (choral Corridor motif: ethereal, static choral textures and high strings).
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14
|
2:05
|
Oracle Oratory
|
- 0:00: The Oracle asks Neo what
he sees in his dreams and they discuss the choices he must make. Seraph soon warns the Oracle that they must
leave (sad, sustained strings hinting at Trinity Love theme, followed by low brass/strings, ending with tense tremolo strings and a brass
swell).
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15
|
2:59
|
The Purpose That Created Us
|
- 0:00: Immediately after the Oracle and
Seraph leave, Smith arrives, and explains that after Neo
"destroyed" him, he felt compelled to remain in the Matrix, despite
the rules (big chords with brass, choir and strings, leading to low pulses
under dissonant strings and an extra- flanged version of the Agent snarl motif. A 3-note rising figure joins, leading to
string tremoli).
- 2:12: Duplicate Smiths arrive, and they attempt to infect Neo, but Neo
frees himself (the 2-note falling strings figure, then returning to more
accented versions of the previous textures)
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16
|
5:55
|
Burly Brawl
(Don Davis/
Juno
Reactor)
|
- 0:00: Multiple Smiths attack
Neo (various bullet-time
interludes) (electronic percussion
sequences with brass, string and choir accents. Reflective motifs now use a mixture of
brass and choir. Scattered appearances
of various short motifs such as the Fast-forward scales, the Sentinel
figures, etc...
- 1:25: In an intercut, a bystander becomes an Agent, but is in turn infected
by Smith (swirling strings and
brass accents, various Agent snarls, string/brass glissandi).
"Me, me, me."
"Me, too…"
- 1:59: A new "Burly
Brawl" motif, layers of short ascending brass scales, surfaces briefly at 1:59 and more often from 2:28 (underneath the rock overlay).
- 3:02: Neo frees a metal pole from the playground asphalt and uses it as a bo staff (electronic beat pauses as brass accents take
over. String arpeggios and choral
Rising Power figures lead back to synthesizer and then electronic beats).
- 3:57: A knocked down Smith decides he needs: "More..." (a timpani roll signals faster string
figures and an increase in tempo).
- 4:30: Neo spins around the pole sideways to repel dozens of Smiths
(swirling winds, increasing bass, tempo, etc...).
- 4:55: Neo is pinned beneath a mountain of Smiths (variation of Rising Power
motif on brass).
- 5:19: Neo throws them off and decides to fly away, leaving behind a crowd of
Smiths, slowly dispersing (brass Fast-forward motifs into Agent snarls).
"Now there's more than one of them?"
"A lot more."
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17
|
3:46
|
Council of Cool
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- 0:00: Lock explains the
situation to the Zion Council and prepares a defense against the approaching machines (suspense
strings and various slow, figures, 7-note "Digger motif" in horns at 1:11).
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Meeting
the Merovingian
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- 1:58: Captains Niobe and Soren volunteer to go
look for the Nebuchadnezzar (metallic whistling, then noble horns, trumpets)
- 2:52: Morpheus, Neo
and Trinity ride up an elevator and enter a dining floor. They are
escorted in to meet the Merovingian and Persephone (fast Mission motif
in winds with subtle reflective brass, suspense strings/brass).
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18
|
2:43
|
Choice is an Illusion
|
- 0:00: The Merovingian describes
a cake that has just been served to a beautiful woman who greatly enjoys its effects
(soft, Debussian, sustained/trilling textures, then sinister brass/tremoli
strings, gradually becoming lush strings, harp, winds).
- 2:19: He eventually dismisses
Neo and his friends for being ignorant (low textures, hint of Agent snarl)
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19
|
3:55
|
Sample This
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- 0:00: Persephone intercepts them
and offers them a deal, to Trinity's chagrin (0:18: "Trinity Annoyed" motif begins (8-note low tremolo strings figure) punctuated with scraped percussion and some slow muted brass figures).
- 2:06: Neo agrees, and gives Persephone a meaningful kiss (Trinity Annoyed tempo increases,
textures become brighter/more brassy, and then very dark strings).
- 3:11: Persephone uses a "backdoor" key to lead them to the Chateau (rhythmic
string staccato with slow reflective brass motif, then high sustained strings
into a regal brass figure ending cadence).
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20
|
1:31
|
Meet the Keymaker
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- 0:00: After Persephone leads the
group into a dungeon-like catacomb, Neo opens the door to the Keymaker's
chamber. They surface with the Keymaker but are intercepted by the
Merovingian and his men (suspense strings and slow wind tremoli based on 2-note
falling figure, then a brief "the One" fragment, leading to a brass
cadence).
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Some Skill
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- 0:46: The Twins depart to pursue
the Morpheus, Trinity and the Keymaker. Neo tells Morpheus that he will
handle the Merovingian's men and deflects their bullets (suspense texture,
quickly joined by 5/8 Mission motif variation, metallic whistling and reflective brass motifs, ending in
swelling brass).
"OK, you have some skill."
|
21
|
3:27
|
Chateau
(Rob Dougan)
|
- 0:00: Neo fights the
Merovingian's men with kung fu. Trinity and Morpheus pursue the Keymaker
(rock beat with rising strings/brass accent figures and some initial flanged
texture effects)
- 0:51: Neo's blocks a sword blade with his hand, which starts to bleed. -
"You see, he's just a man." Neo begins using weapons (pause, then
synth bass solo, soon rejoined by rock beats, etc...).
- 1:52: Air ballet of men with weapons (rock beat briefly pauses to
accentuate strings/brass figures).
(The cue for the following sequence (the Merovingian curses Neo and escapes through
a backdoor) is found at the end of the original version of Chateau (Disc 2,
Track 6, from 3:22).
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22
|
2:22
|
Double Trouble (original version)
|
- 0:00: The Keymaker leads
Morpheus and Trinity through a backdoor to the city, but the Twins follow
(tense string and brass figures, the Twins have a chromatic piano scale/cluster
motif whenever they "ghost").
- 0:37: Trinity fights a Twin but is overpowered (arpeggiated strings with
piledriver downbeats, ending in a low texture and a dissonant brass
accent)
- 1:02: Morpheus frees Trinity and engages the Twins. They take flight in a car (string arpeggios
are developed with mixed meters, joined by piledrivers,
ending with a Twins piano figure - unreleased film mix of this sequence
contains an overlay track of Paul Oakenfold's "DreadRock")
- 1:41: Neo attempts to follow, but fails to get through the backdoor in time. After checking in with Link, he takes to the air (arpeggio figures,
sustained strings, then piano tremolo "Operator motif" (at 1:53), eventually ending with another Fast-forward
brass motif.).
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23
|
10:15
|
Mona Lisa Overdrive
(Don
Davis/Juno Reactor)
|
- 0:00: Trinity heads for the
freeway with the Twins in pursuit and recklessly firing at them (sinister
brass/strings and bass synth, slow, stalking electronic drums, wind
ornaments, various atmospheric samples - this segment is actually an introductory cue named "Dante".)
- 2:19: With Agents joining the chase, the vehicles hit the freeway (fast, driving
rock beat begins with new synth textures, more brass/string arpeggios - "Mona Lisa Overdrive" begins).
- 3:33: A Twin fights Morpheus and Trinity inside their car (fast 4-note scalar
motif in strings with brass accents).
- 4:17: An Agent leaps from car to car to land on Trinity's car, resulting in
an air ballet of car wreckage (drums pause, reflective brass and electronic
siren texture). Eventually Trinity
shakes off the Agent and Morpheus ejects the Twin (previous texture
resumes, then with more development).
- 5:51: Trinity turns off the freeway onto a bridge overpass. She and the Keymaker leap off the overpass
and land on a truck flatbed carrying motorcycles. Morpheus dispatches the Twins' car with a
sword and automatic fire (brief relaxation of rhythm, then building strings
leading to a choral/high pulsing synth motif ("flying bike motif"), followed by a brief chanted choral figure ("Kyrie eleison!") and then more
dramatic brass figures).
- 7:03: With the Keymaker's help, Trinity starts a motorcycle. They launch off the truck flatbed (bass
synth, joined by beats, electronics, strings, leading to choral flying bike
motif, followed by resumption of sinister bass synth line).
- 8:21: With Agents attacking in 18-wheeler trucks, Trinity makes a U-turn
INTO traffic, back towards Morpheus (Fast-forward arpeggio, joined by
repeating 4-note scalar figure, building brass, bongos, etc...).
- 9:29: Morpheus jumps off the bridge overpass onto the roof of an 18-wheeler
and Trinity passes him the Keymaker (dramatic brass figure, then back to
sinister synth bass/beats).
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2016.. 3 years later I come here to tell you the name of the track in matrix revolutions trailer: Tarawa from Snow Falling on Cedars
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